Skip to content
LARMORLAB

Division

Simulation/Game Division.

Our newest division, formed to carry the real-time systems, simulation and graphics experience built up in the other three into games.

Games are a natural extension of what this company already does: real-time state management, physics and simulation, graphics programming and performance budgets. All of it is already in use in OKTrack's production screens and in our security research.

The division carries that experience into a product area of its own. The first pieces of work are at prototype stage.

Real-time state management
The same problem as OKTrack's production screens: many objects, constantly changing state, a view that must stay consistent.
Simulation
Writing the rules of a system and observing the outcome — also the core method in our security research.
Graphics programming
The WebGL field on this site's opening screen is the visible part of that experience.
Performance budget
Frame time is a limit, not a target. Cross it and the game does not slow down, it becomes unplayable.