Division
Simulation/Game Division.
Our newest division, formed to carry the real-time systems, simulation and graphics experience built up in the other three into games.
Games are a natural extension of what this company already does: real-time state management, physics and simulation, graphics programming and performance budgets. All of it is already in use in OKTrack's production screens and in our security research.
The division carries that experience into a product area of its own. The first pieces of work are at prototype stage.
Capabilities carried over
- Real-time state management
- The same problem as OKTrack's production screens: many objects, constantly changing state, a view that must stay consistent.
- Simulation
- Writing the rules of a system and observing the outcome — also the core method in our security research.
- Graphics programming
- The WebGL field on this site's opening screen is the visible part of that experience.
- Performance budget
- Frame time is a limit, not a target. Cross it and the game does not slow down, it becomes unplayable.
New project
Let's map the operation together.
Discuss the current flow, bottlenecks and technical constraints directly with the team that would build the system. The first meeting should produce a clear problem definition.
- [email protected]
- Office
- Ankara Uzay ve Havacılık İhtisas OSB (HAB)
HAB OSB Mah.
06980 Kahramankazan/Ankara, Türkiye